In America teenagers committed thousands of homicides last year and m all guess these atomic number 18 due to video game craze. This paper distinctly explains why video games do not cause all type of actual violence. My argument is based on trey main points. All video games produced in America now are required to have a rating system. No establishment exists that there is any relation to video games and violence, and a large number of Americans play video games right away.
All video games today have an ESRB rating system. This system involves a board that views the stipulate game and rates it on a scale. The scale ranges from E meaning for everyone to M meaning only suitable for feel along with or adult players. This system makes it very clear to any parent of a young child the content of the game. It as well as makes it clear for an older player who may be acquire the game without parental supervision. This system puts the blame of a red game squarely on the shoulders of the parents of the adolescents who are playing the game.
The back important reason is that there is absolutely no proof that violent video games influence actual violence. A leafy vegetable misconception is that it has been proven video games influence violence but this is untrue.
For voice numerous video games that involve deposearms do not in reality teach the user how to properly load or fire the weapon used in the game. Video game violence involves pushing a button and moving a tame pad rather than pulling an actual trigger or aiming a weapon. It is also well known that video games are not the first to be considered at fault for early(a) peoples problems because before they were invented music and television took much of the blame. It...
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